﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LuaEditor2.UI.CodeEditor.IntellySense
{
	public class SyntaxItem
	{
		public string Source { get; set; }
		public string Description { get; set; }

		public override string ToString()
		{
			string result = base.ToString();
			if (!string.IsNullOrEmpty(this.Source)) result = Source;
			return result;
		}
	}
}
